Divinity
Ability — Protection
— Play Cost: 3
Class Restriction: 
Protection Talent
Your hero heals 5 damage from itself. That amount is doubled for each other card named Divinity in your graveyard.
While there are four copies of Divinity in your graveyard, your hero has 100
.
Your hero heals 5 damage from itself. That amount is doubled for each other card named Divinity in your graveyard.
While there are four copies of Divinity in your graveyard, your hero has 100
.The timestamp of Divinity’s “100
” modifier is the time the fourth copy of Divinity entered your graveyard. It will overwrite any earlier-timestamped modifiers to your hero’s health (except for modifiers which double its health, which are always applied last.) Later modifiers can still change your hero’s health as usual.
” modifier is the time the fourth copy of Divinity entered your graveyard. It will overwrite any earlier-timestamped modifiers to your hero’s health (except for modifiers which double its health, which are always applied last.) Later modifiers can still change your hero’s health as usual.Art by: Eric Deschamps
Tournament Legality
- Legal in Core
- Legal in Block
- Legal in Contemporary
- Legal in Classic